![]() After most puzzles are signs with the forementioned iconographs which can be activated to give a hint about the just-completed puzzle. Certain areas in the space are dead zones that remove any blocks stored in the gun or prevent blocks from moving through them. Other guns can be used to 'grow' new blocks by placing blocks out in specific patterns, to direct a connected series of blocks towards an objective point, and to mass create and fill an area with blocks later guns retain the abilities of the earlier ones. Initially, the gun can pick up any number of small cubes, storing them, and then place them on surfaces these can be used to block the aforementioned laser beams, or used as platforms for the player to get over obstacles. Later, the player gains access to a series of colored 'guns', each which helps the player access more of the space. Initially, the player can trigger these themselves. Laser beams are used as mechanisms to control various doors these may either require the beams to be blocked or unblocked, and many doors require multiple beams to be in their proper state to open. Puzzle elements in various chambers involve maneuvering themselves around the spaces, where level elements can change after passing certain points, or even based on which direction the player is facing when traversing the level. For more insight into the development of the game, follow on Twitter, and be sure to read his Gamasutra post, “.”. Get ready to have your mind blown, put back together, and maybe learn something about yourself along the way.For the latest news and updates, follow on Twitter and “Like” the game on. Antichamber is on its way to a full-fledged release on Steam, and if awards are any indication, it’s going to be pretty darn good.After walking away with a host of accolades, including Technical Excellence at the 2012 Independent Games Festival, a selection as one of the PAX10 winners at the Penny Arcade Expo and getting backed by the, Antichamber certainly isn’t lacking in momentum. Having an Engine and tools that just get out of the way and let you get the job done is a huge benefit.”People are definitely taking notice. “Everything from how the world constantly changes and wraps around upon itself seamlessly, to the subtractive aesthetic and linework rendering has involved picking apart the Engine and bending it in ways that weren’t intended. But the upcoming commercial release has come a long way since its early roots.“It may not look like it’s utilizing the UDK to its full extent, but there’s more going on behind the scenes than people realize,” said Bruce. In the world of Antichamber, nothing can be taken for granted.Created by Alexander Bruce, Antichamber started out as an award-winning Unreal Tournament 3 mod called “Hazard: The Journey of Life”, picking up multiple honors in the $1 Million Intel Make Something Unreal Contest. ![]() Hallways wrap around upon each other, spaces reconfigure themselves, and turning your eye away from obstacles may be the only way forward. On the surface, the game appears to be a simple white-washed maze with splashes of color as decoration, but a few moments running around in this world will reveal a much more complicated series of impossible spaces and lateral thinking. By Dana CowleyAntichamber is an exploration puzzler gone mad.
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